Tuesday, January 29, 2013
Erebos, by Ursula Poznanski
Barnes & Noble
An intelligent computer game with a disturbing agenda.
When 16-year-old Nick receives a package containing the mysterious computer game Erebos, he wonders if it will explain the behavior of his classmates, who have been secretive lately. Players of the game must obey strict rules: always play alone, never talk about the game, and never tell anyone your nickname.
Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives. When it sends Nick on a deadly assignment, he refuses and is banished from the game.
Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur.
This utterly convincing and suspenseful thriller originated in Germany, where it has become a runaway bestseller.
What happens when the coolest, most secretive, most desired role-playing video game turns out to be something else?
I love the world that Poznanski created -- both the "real" world and the virtual. Gamers will recognize the importance of selecting a on-line self's characteristics. Those of us who aren't all that interested in video games, however, might not think it's terribly interesting.
This is an excellent book for pre-teen and young teen gamers. My husband would have loved this when he was a kid; he may even love it now. One thing's for sure: I can't wait to buy it for my nearly-13-year-old godson.
I received this book from NetGalley in exchange for my honest review.